Six strangers all of the sudden awaken in a distant, countless cornfield. Stripped of their possessions, they're left with solely six objects: a gun with a single bullet, matches, a lantern, a knife, a compass, and a flask of water. As mysterious sirens blare within the distance and traps seem at each flip, the group realizes it’s been plunged right into a cat-and-mouse sport with an unseen evil, and survival relies upon upon fixing a diabolical and lethal puzzle.